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Groundwork 9.2003 |
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Drum Mixing Techniques
Keeping with the drum theme from the previous two columns, this month's installment of Groundwork moves forward from beat creation and editing to mixing drum tracks. Specifically, I'll discuss phase coherence and creating a compressed copy of the drum tracks, and demonstrate adding effects and using SoundReplacer. Download this Pro Tools session to see these techniques in action PC | Mac (downloads approx. 8 MB). These drum tracks were taken from an album I mixed recently, by a band called Grey Star Morning (www.greystarmorning.com). The Evil Twin: A Compressed Copy of the Drum Tracks The most important thing to consider when trying to add an effected double track is phase coherence between the original and the copy. In this case, phase coherence means that two identical waveforms (the original and copied double) are exactly in phase with each other. In other words, the waveforms line up at exactly the same time so no phase cancellation occurs. When doubling drums, even a few milliseconds of delay between the two tracks can really cause problems. Phasing can cancel out the impact of this technique, or even drastically reduce the power of the drum sound that you are trying to beef up. So getting the proper signal routing in and out of Pro Tools is key. Here's a good way to do it that will make sure the two signals are in phase with each other. A Phase Coherent Setup NOTE: In the Pro Tools session example, I use post-fader sends for the "Drums Submix" bus so that I can use the faders to ride the volume for those individual tracks. In contrast, I use pre-fader sends for the "Drums Compress" bus, and set different send volume levels than the track faders. By tweaking these send levels separately, I can make an entirely different drum mix and get creative with how these tracks hit the compressor and are EQed. FUN! Unclear on the differences between pre-fader and post-fader sends? Check out the archived Groundwork column in the June issue of DigiZine. Adding the Effects To check the amount of delay on a track, Control + click (Win) or Command + click (Mac) the Track Level indicator to toggle between Volume (which appears on screen as "vol"), Peak ("pk"), and Channel Delay ("dly"). View the delay values (measured in samples) and make sure both aux tracks have the same amount of delay. You can see this right under the I/O section of the "Drums Submix" and "Drums Compress" aux tracks in Figure 1. Geek Stuff
NOTE: Pro Tools 6.x has an updated version of the Mod Delay plug-in. When opening sessions created in Pro Tools 5.x that use Mod Delay I plug-ins, Pro Tools 6.x makes them inactive. To avoid this, copy the Mod Delay I plug-in on your Pro Tools 6.x software CD into your Plug-ins folder. Doing this will ensure that the Mod Delay I plug-in works in both Pro Tools 5.x and 6.x sessions. If you look in our example session (or in Figure 1), you can see that some of the tracks have six samples of delay while others have either two or four. Using our geek calculations, I've inserted Short Delay plug-ins so that all tracks have the same amount of delay (in samples). Although the delay from within the plug-in does not register in the Track Level indicator, all of the drum tracks have six samples of delay each. Also note that instead of instantiating the same plug-ins on both the compressed and uncompressed aux tracks as mentioned above, you can use this Short Delay plug-in technique for the uncompressed aux track to reduce the number of plug-in instantiations. What About Outboard Gear? Geek Stuff Part 2: On my system, this delay time is approximately 6ms at a buffer setting of 128 samples. (3ms for D/A/D conversion, 3ms for the buffer at a sampling rate of 44.1 kHz.) As buffer settings increase, delay time increases too, but higher sampling rates decrease the buffer and delay amounts. Check out the following chart — you can extrapolate the numbers when using higher buffer settings.
In the Pro Tools session, you'll notice that the first four bars are just the raw drum tracks, which sound good by themselves. I added automation on the plug-ins so that they kick in on the second four measures to show the difference between the raw and mixed tracks. Without getting into the other details of this mix in this column, look deeper into the drum tracks in this session and check out what I did to build this sound. Think about which techniques you could use in your own mixes, and what you might do differently. Don't have any recorded drum tracks handy but want to try out these techniques? Download a demo multi-tracked Pro Tools drum session from Naked Drums (www.nakeddrums.com) and go nuts!
This is just one example of some of the techniques and tools that I use to mix drum tracks. Using these can improve the sound of your mixes and can make your clients ecstatic that they chose you to mix their songs. Join me next month for more cool Pro Tools production techniques. See you soon. Peace.
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