| Mutiny on the Low C's
By Joe Gore In the last couple of columns we've concentrated on beefing up a generic-sounding
drum loop — first by using the Pro Tools signal generator plug-in
to add low-end wallop and top-end slice, and then by slicing and
dicing the file to yield something a bit less prefab.
This month we'll try some similar tricks with
bass parts. Download the practice files PC | Mac, and open the
session entitled "boom.bass.pts."
The first track, "chopdrums," is what I came up
with while applying last month's techniques (using the tab-to-transients
function to carve the beat into individual slices, and then processing
the shards via Audiosuite's Reverse and Time Compression/Expansion
plug-ins.) Your results, as they say in legal disclaimers, may
vary.
My modified loop isn't as whacked-out as it might have been. I elected to keep
it on the straight side in preparation for composing and processing
additional parts, knowing that I can always impose wilder mutations
later. But I do like the off-kilter groove provided by the reversed
slices and those fast hi-hat flurries.
Bass OD
This session includes several four-bar bass patterns in the key
of C. Check them out one at a time by unmuting their tracks as
the drums play.
Let's talk about how I got these sounds, how you
can get better ones, and how you can inject interest with some
of the techniques we've covered in recent months.
Each of these parts, um, seemed like a good idea
at the time. The "JoeBass" track is a live electric bass line.
I settled on the motoric part because the slight swampiness in
the "chopdrums" pattern suggested a rolling, eighth-note feel and
a trashy, cheap tone, as opposed to something tight with a lot
of faux-funky sixteenth-note syncopation. Then I doubled the first
line with synth bass, just to see which sound I preferred. I also
tried it with a virtual acoustic bass sound generated by Spectrasonics'
Trilogy plug-in. It's an awesome upright sample, but the part sounded
too busy on that full-bodied instrument, so I devised a simpler
alternative. Finally, I simplified that part even further for the
ultra-low SubBass part, also created with Trilogy.
Roll Your Own
Don't dig these particular tones? Create your own using other virtual-bass
instruments. If you don't have any, try downloading demos of
the following: Arturia's Moog Modular (www.arturia.com), and
Native Instruments' Pro-53 synth and B4 organ (www.native-instruments.com).
(The Spectrasonics site features only audio demos, because their
instruments rely on vast, multi-gigabyte sample libraries.) Mute
the audio versions of my bass tracks, and then unmute the "MoogBassMIDI"
and "MoogBassInstrument" tracks. Now fire up a virtual instrument
by click-holding on one of the insert slots on the "MoogBassInstrument"
track and selecting your instrument. Finally, make sure the new
instrument is selected in the output slot of the "MoogBassMIDI"
track.
Here's what it looked like when I popped in Moog
Modular:
Don't freak out over the complexity of this particular plug-in, which replicates
ancient Moogs in all their patch-cable complexity. Just dial through
some of the presets, which you can access via the bank/sub-bank/preset
folders in the upper-right-hand corner of the plug-in. I guarantee
you'll soon find some fierce synth basses. In fact, the default
sound you hear when you first open the plug-in isn't bad.
A word about plug-in compatibility for Mac OS X users: If you've switched over
to the new operating system, as we have for this year's columns,
you've realized that some of your OS 9 faves may not yet be available.
But hang in there — the situation is improving week by week, and
when Pro Tools introduces ReWire support in the coming months,
your virtual instrument options will explode.
Find some sounds you like, and then try the same moves on the "AcBassInstrument"
and "SubBassInstrument" tracks.
You can add additional virtual instruments on these tracks, or
reroute any MIDI track to any virtual
instrument by selecting the target instruments as the output destination
of the MIDI tracks. And of course you can perform all-new parts
by connecting a MIDI keyboard, or modify mine by directly editing
the MIDI data. Once you have satisfactory melodies and tones, try adjusting the global MIDI
velocity and duration settings for each MIDI part. Type Command
+ 0 (that's a zero, not an o) to open the MIDI quantize dialog.
Click/hold on the quantize tab to access all MIDI editing functions.
One good way to experiment with alternate settings is via the "scale
by" setting. Try lowering it to, say, 66%, or raising it to 150%.
Depending on your synth patch, even tiny adjustments can have a
massive impact on your sound. You may also want to inject a modest
percentage of randomization to add subliminal detail to an overly
quantized track.
A Bounce of Prevention
Although Pro Tools is quite capable of recalling all your MIDI/virtual-instrument
settings, I generally print these tracks to audio as soon as
I settle on a good part. I do this for four reasons: 1) If anything
should go wrong with the virtual components, I still have the
part. 2) It keeps the session simpler. 3) I can directly tweak
and process the audio file. 4) Valuable processing resources
are freed up by removing the virtual-instrument plug-ins – a
major consideration on LE systems.
Let's review the bounce procedure: Solo the "MoogBassMIDI" and "MoogBassInstrument" tracks.
Under File, select Bounce to Disk. Choose the appropriate settings (these practice
files are 16-bit; select 24-bit only if you're working at the higher
resolution). Set your usual file type (these are .wav files, for
maximum Mac/PC compatibility). Decide whether you want a mono or
stereo track. For example, even though there's a stereo return
on the Moog Modular instrument, there's not usually much stereo
action on sounds of this ilk, so I'd opt for the "mono (summed)"
setting. Check the "import after bounce" option. Click "bounce,"
which opens up a dialog that asks where you want to save the file.
Usually you'll go with the default location: the audio files folder
of the current session. Name the track and go. You'll hear the
bounce playing back in realtime, and it will appear in the right-hand
region list. Create a new mono or stereo audio track (Command/Ctrl
+ Shift + N), and drag the bounced file onto the new track. Make
sure to mute the original MIDI tracks, or you'll hear the MIDI
original and bounced audio at the same time — inevitably a crappy sound.
Once you've completed your bounces, you can hide
the MIDI and instrument tracks by un-highlighting them in the left-hand
show/hide list. Don't simply delete these tracks unless you're
certain you won't want to return to them. But do deactivate the
instrument plug-in by Control/Start + Command/Ctrl clicking on
its insert slot. (This is not the same as muting the effect, which
provides no processor relief.) If you want to revisit the virtual
instrument track, just hit Control/Start + Command/Ctrl and click
on the slot once more to reanimate it, complete with all your original
settings.
Back to the Bass
Pretending for a moment that my original bass parts were the best
possible ideas, let's resume messing with them. (Go ahead and
hide the non-audio tracks.) Four tracks of bass is probably three too many, but I was able to combine elements
of each into a single idea by — you guessed it — slicing and dicing the audio files. Make sure you've enabled Tab-to-Transient
and Command Focus mode in the upper-left corner of the PT screen.
Let's start with my favorite of the bass ideas, the live electric. Ginzu it into
single-note slices by repeatedly pressing Tab and B (separate region).
Do as we did last month: Select the "reverse" plug-in from the AudioSuite menu. Try flipping individual bass notes and see
whether anything cool starts to congeal. My favorite: Reversing
the first note of each measure, which heightens the swampy/seasick
feel of the modified drum loop.
I also experimented
with the "Time Compression/Expansion" and
"Pitch Shift" Audiosuite functions, but all my ideas sucked.
Maybe yours won't.
Next,
I listened to the "JoeBass" and "MoogBass"
parts together. It's not a bad sound — it's
a bit like a bassist playing through an octave pedal. But the composite
part was too
dense for my taste, so I tried using the synth bass for only part
of the line. It sounded nice entering at the end of the second
and fourth measure, but then I concluded that it sounded even better
if the electric bass were muted at these points. I wound up with
this: Next I introduced the "SubBass" track, which is
simple and deep enough to slip right in without competing with
the electric bass. Finally, I tried the acoustic bass, which largely
doubles the sub bass, save for the fill in bar two.
I tried adding the fill to the mix, muting the "JoeBass" track where the fill occurs. Not bad, but a bit overbearing
— maybe it should appear every other cycle. So I undid the last
few edits, duplicated all four tracks, and inserted the bass
lick only in bar six. After adjusting boundaries via the trimmer
tool
and excising a few more notes, I wound up with this:
Hear it for yourself: close the "boom.bass.pts"
session and open "boom.bass.(final edit).pts." Note that I panned
the pruned "MoogBass" and "AcBass" parts to the left and right,
respectively, leaving center stage to the principal electric
bass part and its subharmonic companion. Not a groove for the ages, perhaps, but one with
at least a few distinctive touches.
Instant Gratification
You may have noticed that real-time plug-ins have been conspicuously
absent from the last couple of columns. That should underline
how much of the real creative work in Pro Tools involves basic
edit-window moves, as opposed to fancy processing. The Puritanical
viewpoint dictates: "Don't look to gee-whiz plug-ins to improve
your basic tracks." But the voice of expediency says, "Bring
'em on, bro!"
Here are a few final tweaks in the latter spirit. Download a demo of Antares
Tube from www.antarestech.com. This simple but wickedly effective
tube overdrive adds hip scruffiness to the electric bass. (Try
raising the "drive" and "input" controls, lowering the output as
necessary.) You might also apply a little digital ambience
to the panned-out bass fills. For example, I felt that a touch
of nonlinear D-Verb reverb on the Moog bass track made the part
sit in the track a little more comfortably. (But I went with a
mono plug-in rather than a mono-to-stereo one, so as not to compromise
the panned-bass effect.)
Similarly,
I added a bit of slap delay to the acoustic bass — not a sound I'd
ordinarily choose for an entire bass track, but kind of cool on
this once-every-eight-bars fill. Finally, I added some instant mix polish with
McDSP's MC2000 MC 4 multiband compression plug-in on the master
fader (download a demo at www.mcdsp.com). The "blackface 1" preset
was the one that grabbed my ear. Adjust the output level as necessary.
Keep experimenting. With any luck, these procedures
will apply a strong kick to the bottom end of your Pro Tools arrangements.
Listen to Joe's MP3 session.
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