LE Boot Camp 6.1.2003

 

Mutiny on the Low C's

By Joe Gore

In the last couple of columns we've concentrated on beefing up a generic-sounding drum loop — first by using the Pro Tools signal generator plug-in to add low-end wallop and top-end slice, and then by slicing and dicing the file to yield something a bit less prefab.

This month we'll try some similar tricks with bass parts. Download the practice files PC | Mac, and open the session entitled "boom.bass.pts."

The first track, "chopdrums," is what I came up with while applying last month's techniques (using the tab-to-transients function to carve the beat into individual slices, and then processing the shards via Audiosuite's Reverse and Time Compression/Expansion plug-ins.) Your results, as they say in legal disclaimers, may vary.

My modified loop isn't as whacked-out as it might have been. I elected to keep it on the straight side in preparation for composing and processing additional parts, knowing that I can always impose wilder mutations later. But I do like the off-kilter groove provided by the reversed slices and those fast hi-hat flurries.

Bass OD
This session includes several four-bar bass patterns in the key of C. Check them out one at a time by unmuting their tracks as the drums play.

Let's talk about how I got these sounds, how you can get better ones, and how you can inject interest with some of the techniques we've covered in recent months.

Each of these parts, um, seemed like a good idea at the time. The "JoeBass" track is a live electric bass line. I settled on the motoric part because the slight swampiness in the "chopdrums" pattern suggested a rolling, eighth-note feel and a trashy, cheap tone, as opposed to something tight with a lot of faux-funky sixteenth-note syncopation. Then I doubled the first line with synth bass, just to see which sound I preferred. I also tried it with a virtual acoustic bass sound generated by Spectrasonics' Trilogy plug-in. It's an awesome upright sample, but the part sounded too busy on that full-bodied instrument, so I devised a simpler alternative. Finally, I simplified that part even further for the ultra-low SubBass part, also created with Trilogy.

Roll Your Own
Don't dig these particular tones? Create your own using other virtual-bass instruments. If you don't have any, try downloading demos of the following: Arturia's Moog Modular (www.arturia.com), and Native Instruments' Pro-53 synth and B4 organ (www.native-instruments.com). (The Spectrasonics site features only audio demos, because their instruments rely on vast, multi-gigabyte sample libraries.) Mute the audio versions of my bass tracks, and then unmute the "MoogBassMIDI" and "MoogBassInstrument" tracks. Now fire up a virtual instrument by click-holding on one of the insert slots on the "MoogBassInstrument" track and selecting your instrument. Finally, make sure the new instrument is selected in the output slot of the "MoogBassMIDI" track.

Here's what it looked like when I popped in Moog Modular:

Don't freak out over the complexity of this particular plug-in, which replicates ancient Moogs in all their patch-cable complexity. Just dial through some of the presets, which you can access via the bank/sub-bank/preset folders in the upper-right-hand corner of the plug-in. I guarantee you'll soon find some fierce synth basses. In fact, the default sound you hear when you first open the plug-in isn't bad.

A word about plug-in compatibility for Mac OS X users: If you've switched over to the new operating system, as we have for this year's columns, you've realized that some of your OS 9 faves may not yet be available. But hang in there — the situation is improving week by week, and when Pro Tools introduces ReWire support in the coming months, your virtual instrument options will explode.

Find some sounds you like, and then try the same moves on the "AcBassInstrument" and "SubBassInstrument" tracks. You can add additional virtual instruments on these tracks, or reroute any MIDI track to any virtual instrument by selecting the target instruments as the output destination of the MIDI tracks. And of course you can perform all-new parts by connecting a MIDI keyboard, or modify mine by directly editing the MIDI data.

Once you have satisfactory melodies and tones, try adjusting the global MIDI velocity and duration settings for each MIDI part. Type Command + 0 (that's a zero, not an o) to open the MIDI quantize dialog. Click/hold on the quantize tab to access all MIDI editing functions. One good way to experiment with alternate settings is via the "scale by" setting. Try lowering it to, say, 66%, or raising it to 150%. Depending on your synth patch, even tiny adjustments can have a massive impact on your sound. You may also want to inject a modest percentage of randomization to add subliminal detail to an overly quantized track.

A Bounce of Prevention
Although Pro Tools is quite capable of recalling all your MIDI/virtual-instrument settings, I generally print these tracks to audio as soon as I settle on a good part. I do this for four reasons: 1) If anything should go wrong with the virtual components, I still have the part. 2) It keeps the session simpler. 3) I can directly tweak and process the audio file. 4) Valuable processing resources are freed up by removing the virtual-instrument plug-ins – a major consideration on LE systems.

Let's review the bounce procedure: Solo the "MoogBassMIDI" and "MoogBassInstrument" tracks. Under File, select Bounce to Disk.

Choose the appropriate settings (these practice files are 16-bit; select 24-bit only if you're working at the higher resolution). Set your usual file type (these are .wav files, for maximum Mac/PC compatibility). Decide whether you want a mono or stereo track. For example, even though there's a stereo return on the Moog Modular instrument, there's not usually much stereo action on sounds of this ilk, so I'd opt for the "mono (summed)" setting. Check the "import after bounce" option. Click "bounce," which opens up a dialog that asks where you want to save the file. Usually you'll go with the default location: the audio files folder of the current session. Name the track and go. You'll hear the bounce playing back in realtime, and it will appear in the right-hand region list. Create a new mono or stereo audio track (Command/Ctrl + Shift + N), and drag the bounced file onto the new track. Make sure to mute the original MIDI tracks, or you'll hear the MIDI original and bounced audio at the same time — inevitably a crappy sound.

Once you've completed your bounces, you can hide the MIDI and instrument tracks by un-highlighting them in the left-hand show/hide list. Don't simply delete these tracks unless you're certain you won't want to return to them. But do deactivate the instrument plug-in by Control/Start + Command/Ctrl clicking on its insert slot. (This is not the same as muting the effect, which provides no processor relief.) If you want to revisit the virtual instrument track, just hit Control/Start + Command/Ctrl and click on the slot once more to reanimate it, complete with all your original settings.

Back to the Bass
   
Pretending for a moment that my original bass parts were the best possible ideas, let's resume messing with them. (Go ahead and hide the non-audio tracks.) Four tracks of bass is probably three too many, but I was able to combine elements of each into a single idea by — you guessed it — slicing and dicing the audio files. Make sure you've enabled Tab-to-Transient and Command Focus mode in the upper-left corner of the PT screen.

Let's start with my favorite of the bass ideas, the live electric. Ginzu it into single-note slices by repeatedly pressing Tab and B (separate region).

   
Do as we did last month: Select the "reverse" plug-in from the AudioSuite menu. Try flipping individual bass notes and see whether anything cool starts to congeal. My favorite: Reversing the first note of each measure, which heightens the swampy/seasick feel of the modified drum loop.

I also experimented with the "Time Compression/Expansion" and "Pitch Shift" Audiosuite functions, but all my ideas sucked. Maybe yours won't.

   

Next, I listened to the "JoeBass" and "MoogBass" parts together. It's not a bad sound — it's a bit like a bassist playing through an octave pedal. But the composite part was too dense for my taste, so I tried using the synth bass for only part of the line. It sounded nice entering at the end of the second and fourth measure, but then I concluded that it sounded even better if the electric bass were muted at these points. I wound up with this:

Next I introduced the "SubBass" track, which is simple and deep enough to slip right in without competing with the electric bass. Finally, I tried the acoustic bass, which largely doubles the sub bass, save for the fill in bar two.


   
I tried adding the fill to the mix, muting the "JoeBass" track where the fill occurs. Not bad, but a bit overbearing — maybe it should appear every other cycle. So I undid the last few edits, duplicated all four tracks, and inserted the bass lick only in bar six. After adjusting boundaries via the trimmer tool and excising a few more notes, I wound up with this:

   
Hear it for yourself: close the "boom.bass.pts" session and open "boom.bass.(final edit).pts." Note that I panned the pruned "MoogBass" and "AcBass" parts to the left and right, respectively, leaving center stage to the principal electric bass part and its subharmonic companion.

Not a groove for the ages, perhaps, but one with at least a few distinctive touches.

Instant Gratification
You may have noticed that real-time plug-ins have been conspicuously absent from the last couple of columns. That should underline how much of the real creative work in Pro Tools involves basic edit-window moves, as opposed to fancy processing. The Puritanical viewpoint dictates: "Don't look to gee-whiz plug-ins to improve your basic tracks." But the voice of expediency says, "Bring 'em on, bro!"

Here are a few final tweaks in the latter spirit. Download a demo of Antares Tube from www.antarestech.com. This simple but wickedly effective tube overdrive adds hip scruffiness to the electric bass. (Try raising the "drive" and "input" controls, lowering the output as necessary.)

You might also apply a little digital ambience to the panned-out bass fills. For example, I felt that a touch of nonlinear D-Verb reverb on the Moog bass track made the part sit in the track a little more comfortably. (But I went with a mono plug-in rather than a mono-to-stereo one, so as not to compromise the panned-bass effect.)

   
Similarly, I added a bit of slap delay to the acoustic bass — not a sound I'd ordinarily choose for an entire bass track, but kind of cool on this once-every-eight-bars fill.

Finally, I added some instant mix polish with McDSP's MC2000 MC 4 multiband compression plug-in on the master fader (download a demo at www.mcdsp.com). The "blackface 1" preset was the one that grabbed my ear. Adjust the output level as necessary.

Keep experimenting. With any luck, these procedures will apply a strong kick to the bottom end of your Pro Tools arrangements.

Listen to Joe's MP3 session.


Click here to read previous columns.