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RTAS Revealed
By Joe Gore
Last time around we scoped out AudioSuite, one of
the two types of plug-ins available in Pro Tools LE. This month
we'll look AudioSuite's sexier cousin, RTAS.
Why "sexier?" While RTAS plug-ins generally
perform the same functions as their AudioSuite equivalents, they
do so in real time. Running a track through an RTAS plug-in is a
lot like using a hardware effect. When you tweak settings, you hear
the results instantly. RTAS makes signal-processing a more liquid
and intuitive process.
RTAS is a recent development. Not long ago, only upscale
TDM systems supported realtime Pro Tools processing. The new format
brings Pro Tools LE a lot closer to TDM-grade power. And
while a few high-end plug-ins only run on TDM rigs or the new HD
systems, most exist in RTAS incarnations.
But if RTAS is so cool, why mess with AudioSuite at
all? Excellent question I'm glad I asked.
Unlike AudioSuite, which does its processing "off
line," RTAS plug-ins make greedy demands on your computer's
processor. Insert too many, and Pro Tools slows to a crawl or stops
altogether. Your maximum number of RTAS plug-ins depends on your
computer's speed, the number of audio tracks in your session,
and the specific plug-ins used. You won't know for sure if
you've exhausted your resources until Pro Tools tells you.
And sooner or later, it will though we'll look at resource-conserving
strategies in this and future columns.
The download for this month's workshop is a bit hefty:
almost 10MB
PC, 8MB
Macintosh. But I wanted to use examples that demonstrate the
sorts of tasks you might perform on a real pop or rock track. The
download folder contains six Pro Tools sessions that share a single
Audio Files folder. (While you could make a new session from
scratch and import the audio files as we've done in previous workshops,
this time I suggest starting with my sessions so our screen views
match.)
Open "Session 1." You'll find an eight-bar
segment of a full-band recording featuring four tracks of drums
(kick, snare, and stereo overheads), bass, two guitars, a lead vocal,
and a stereo background vocal track. That's 10 tracks, total.
If you're trying this workshop on Pro Tools Free, you'll
only be able to open the first eight of them. No biggie just
blow off the backing vocals.
All these tracks are "flat" that
is, there are no plug-ins engaged, nothing has been EQed, all levels
are set at a default 0dB, and everything is panned to the
center except the stereo tracks, which are panned hard left and
right. Go ahead and hit Play.
Ouch.
The sound is dense, dry, and impenetrable, with the
abrasive guitars overshadowing the other tracks. This mix needs
help. That's where you (and RTAS) come in.
Let's start with the kick drum. Listen to the
soloed track. It's solid enough, but sounds dull and thuddy.
Improve it: Click-hold on one of the black dots in the track's
Inserts column and select 4-Band EQ. (It doesn't matter which
dot you select, since you can click-drag plug-ins from slot to slot
at any time.) The plug-in is now engaged and its control panel opens.
The initial settings are flat you won't hear any sonic
changes until you dial in new settings. Try some.
Good equalization is a matter of taste, context, experience,
and the occasional happy accident. We don't have space here to offer
a thorough introduction to the art and science of EQ (though we'll
take that up in future columns). But try these conventional settings
as a starting point:

The treble and bass controls (at the top and bottom
of the plug-in screen, respectively) offer two parameters: Freq,
which controls the exact tonal range that is boosted or cut, and
Gain, which specifies the amount of said boost or cut. The upper
and lower midrange controls add a third parameter, Q, which sets
the width of the adjustment. Here I've suggested boosting
both the highs and lows, but cutting some low-midrange at 290Hz.
I've bypassed the upper-midrange control altogether by clicking
on the circular icon at the left (yellow denotes engaged, white
bypassed). This setting adds low-end whomp and treble snap while
clarifying some of the low-mid muddiness. But it's just one
of many possible choices.
Now add a compressor by click-holding on the dot to
the right of the EQ and dialing in these typical settings:

A super-brief explanation: Compression makes the loudest
parts of a recording quieter, which, ironically, can make a track
louder, because you can now boost its overall level more
without the dynamic peaks sending you into the distortion zone.
This setting trims down only the initial impact of the drum, but
that's enough to let us boost the track substantially (note
the 4.6dB Gain setting). Now the kick sounds punchier, louder, and,
for better or worse, more like the sound on most pop records.
Some RTAS factoids:
- Your settings are saved along with the rest of your session
data.
- You can compare the effected and dry sounds by clicking on the
upper-right-hand-corner Bypass icon.
- You can save your settings via the pull-down menu that appears
when you click-hold on the little triangle in the upper-left corner.
- Most plug-ins come with presets, which you browse by click-holding
on the field to the right of the aforementioned triangle. This
setting, in fact, is based on Digidesign's "Thump Kick
Comp" preset. (When you modify a preset, the title appears
in italics to indicate it's been changed.)
Can you mix an entire song using only presets? Probably
not. But presets often make strong starting points.
Now let's improve some of the other tracks. You could
manually insert similar combinations of EQ and compression, but
why not do it the lazy way and open "Session 2," which
has a likely assortment of inserts? (If you've dialed in any plug-in
settings you'd like to revisit later, save "Session 1"
under a new name before you close it.)
All settings are flat. Solo the various tracks, click
on the Inserts button to open the plug-in control panels, and work
some sliders, perhaps starting out with presets. If you're in a
hurry, simply open "Session 3," which has some compression
and EQ settings dialed in. Here I've also adjusted levels and panning,
lowering the volume of the drum overheads and guitars, and panning
the guitars hard left and right.
A few more words about the "Session 3"
settings:
- The snare, like the kick, is EQed for greater snap and clarity.
It too uses a preset compressor setting.
- The overheads use only a 1-band EQ (which sucks up less processing
juice than a 4-band) to remove low frequencies that might muddy
the kick drum sound.
- The bass sound is low and tubby. EQ moves can't make it
bright and snappy because those upper frequencies just aren't
there. But rolling off some of the lows and adding compression
seems to make it speak a little more clearly.
- Compare the 1-band EQ strategies of the two guitar tracks: (You
can view both control panels at once by shift-clicking their Insert-column
icons.)

Click image to enlarge.
I've selected a high-pass EQ for the "hi
guitar" track by clicking the leftmost icon. ("High pass"
means high frequencies pass through the filter unimpeded, while
lows are chopped.) I made the choice because the track is jagged
and trebly by nature. Removing lows diminishes the muck factor without
tempering the bite. The chunky "lo guitar" track, on the
other hand, benefits from some added low-mids. Finally, I've
evened out the vocal tracks with a typical fast-attack setting and
dialed in extra high-end sparkle.
If you find these choices bewildering, join the club.
There's a reason why the leading mixers get paid $10,000
per song.
EQ and compression place relatively modest demands
on your computer. Unless you're working on a pretty wimpy machine,
you were probably able to open "Session 3." (If not, hang
in there we'll look at some workarounds below.) Delay
effects are greedier, and reverb is an insatiable DSP pig.
As anyone who's worked on an analog mixing board knows,
a common way to maximize your delay and reverb resources is to assign
the effect to a single stereo auxiliary input, and then route multiple
tracks in varying quantities to this single effect.
Let's do that now. Create a new track by selecting
File/New Track and specifying Stereo
and Aux Send types. Click-hold on the new track's "i"
button and specify Bus 1-2 as the input.
Note that when you create a new track, the output
level defaults to -00 (all the way down). Set it to a flat -0dB
by option-clicking on the digit. Now make sure the Sends column
is displayed in the Edit Window by selecting Display/Edit
Window Shows/Sends View.
Next, click-hold on one of the aux track's Insert
buttons and choose the Long Delay effect. Finally, send some vocal
track into the delay by clicking on one of the track's diamond-shaped
Send buttons. Choose Bus 1-2 again, and a little send fader appears.
Raise the fader to -0dB, or simply option-click on the fader. Now
you should have a view like this:

Click image to enlarge.
Fiddle with the delay settings, or check out mine
by opening "Session 4," which also routes the background
vocal tracks into the delay. Try fiddling with the effect send amount
via the vocal tracks' Send controls and the "vol"
setting of the Aux 1 track.
Note that the delays are synched to the track's
124 bpm tempo.

Click image to enlarge.
Good ear? Naw, I just used MusicCalc, a shareware
delay-time calculator. Here are the numbers you get when you type
in "124":

If you have Digidesign's D-Verb, take a listen
to "Session 5," which includes a second aux channel for
reverb, and "Session 6," which adds a Master Fader with
a Limiter plug-in. (Limiting is a sort of industrial-strength compression
process.)
And what if your computer isn't buff enough to
support all these plug-ins?
Here's one way to reduce the plug-in load: Once you
have an RTAS setting you like, you can copy the settings into AudioSuite.
For example, highlight the kick track and open its 4-Band EQ screen.
Then select the same plug-in from the AudioSuite menu and copy over
the RTAS settings, like so:

Click image to enlarge.
Press the AudioSuite plug-in's Process button, and
the effect will be imposed onto the track. Now you can remove the
original RTAS plug-in. (Remember: Pro Tools doesn't erase or overwrite
tracks unless you tell it to. When you click Process, the program
creates a new file featuring the AudioSuite effect and places it
in your session. But you can always reload the original file.)
Hint: If you have a cool setting, save it from RTAS
as detailed above. Then you can select the new setting via the same
menu within the AudioSuite plug-in.
Don't be frustrated if some of these operations
seem confusing at first. These aren't beginner skills
these techniques are the real deal, the stuff that spawns hits,
flops, and control-room fistfights. Proceed with open ears and a
healthy sense of humor.
Click
here to read previous columns.
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