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Boom Boom, Bang Bang, Click Click
By Dusty DiMercurio
Sounds like an electronic potpourri a la Aphex
Twin, Autechre, Boards of Canada, etc. If you're anything like
me and enjoy partaking in the art of analyzing (in the most non-clinical
sense of the term) those artists whose music makes you wonder what
the heck they were doing to "get that sound," you're gonna dig
what's coming in the next several months of LE Boot Camp.
First and foremost, you may be pondering over
what happened to Joe Gore. Well, to answer your question: nothing.
I have simply taken the reigns for this month's column to lay down
the groundwork (no pun…check out David Franz' new Groundwork column
in this month's DigiZine) for what to expect in the coming year
for LE Boot Camp.
Over the past year, Joe has done an amazing job
of breaking down some of the essential know-how required to get
up and running quickly with Pro Tools LE — and he'll be continuing
this trend before you can say Pro Too…. In this vein, over the
next several months of the LE Boot Camp column, Joe and I are going
to attempt to consolidate and unify those separate bits of knowledge
you've accrued (yep, it's budget time around here…how could you
tell? ;-) while reading LE Boot Camp over the past year. So how
are we going to do this, you ask?
Joe and I will be divulging some of our favorite
tricks as we show you the ins and outs of putting together a hybrid
electronic tune of the IDM ilk. In so doing, we're going to be
drawing upon a diverse number of sonic elements and tools in our
respective studios to accomplish this.
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One of my favorite tools
for composition and playing live
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Pro Many Tools
Being a member of the "produce music in your home studio" generation
that seems to defy any particular age and holds fast to the scriptures
of the ever-forgiving digital domain, you're likely to be generating
sounds with a number of different instruments along your path
toward sonic recognition. Traditional instruments (guitar, bass,
percussion, pianos, wind instruments, etc.) and their non-traditional
counterparts (computer software, synthesizers, samplers) are
all fair game in the world of music-making these days. To illustrate,
a good number of instruments I use regularly actually live the
majority of their lives in my kitchen. Oh yeah, and be careful
with the crystal wine glasses — they're great for some things;
just don't try banging on them with a large spoon. So by now you get my drift (or not). That's right,
we're going to be throwing down beats and such using a number of
different sources. On the software side, I happen to be an advocate
of Native Instruments' Reaktor program, Ableton's Live, Propellerhead
Software's Reason, and of course Pro Tools. Each of these programs
work in its own unique ways with Pro Tools, and as the column progresses,
we're going to show you just how we like to use them in that context.
Before I go any further, I'd like to mention that,
in my studio, Pro Tools is the mother ship — i.e., Pro Tools has
naturally taken on the role of the hub. It's
the perfect place where all of my instruments can take refuge and
discuss politics with one another. The down side: they don't always
cooperate. On the other hand, their peace negotiations seem to
be leading somewhere. In fact, I foresee a resolution evolving
in the very near future that will bring them closer together than
ever.
Some Boom in Your Beats
In an attempt to get things started, I'm going to give you a brief
tutorial on a little trick I use to really beef up my beats.
Explaining this can be a little confusing, so I've included a
session that you can download here which should be quite helpful
in getting yourself a grip.
Download the session
PC | Mac
So here's what I did:
Open the session you just downloaded and launch
it. Hit the spacebar to listen to the drum loop play back; it should
be looping. It's a decent loop — definitely worth working with
— but it could sound a little fuller. You'll notice that the LOOP
1 track is soloed; hit the Solo button to turn off Solo and you
should start to hear what's being bussed to the aux tracks, KICK
BOOM and SNARE GRIT. It is a little subtle, but you'll notice a
boom added to the kick track and a little more grit added to the
snare. Keep hitting the Solo button on the LOOP 1 track to compare
the track with and without the boom and grit added to the loop.
Keep in mind that the changes are subtle. If you're monitoring
through headphones it may be more difficult to hear because of
the limited frequency response. If you're having trouble hearing
it, try monitoring with your speakers.
How I Did It
First, make sure you've got a drum loop that you want to work with.
For this exercise, try using the loop in the Audio Files folder
(separated as individual left and right members of a single stereo
file) included with the session you just downloaded. To import
the loop into a new session, simply use the key command,
Shift
+ Command/Ctrl + I, navigate to the aforementioned audio
files (named beat 1-GAIN_01.L and beat 1-GAIN_01.R), double-click
on them and hit Done. Both audio files should show up as one
stereo file in the audio regions bin in the right side of the
Edit window in Pro Tools.
Next, make sure that you've got a stereo audio
track in Pro Tools and then drag the stereo audio file from the
audio regions bin on the right of the Edit window to the stereo
track. If you don't have a stereo audio track in Pro Tools, use
the cool key command you learned a while back from Joe: Shift +
Command/Ctrl + N; while still holding down the Shift and Command/Ctrl
keys, use the right arrow key to select Stereo. Finally, hit Create.
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Digidesign
Signal Generator plug-in
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Now, create two mono aux tracks using the same
method, except this time use the down arrow key to select Aux Input;
finally, hit the number 2 key to tell Pro Tools you want to create
two auxiliary tracks. Hit Enter and voilá — there are your two
aux tracks. Name the first aux track KICK and the second SNARE
by double-clicking where it reads "Aux 1" and "Aux 2" on the bottom
of the tracks. Doing this will help to keep things organized. Next, open up the plug-ins for the session. To
do this, simply click on the small up/down arrows in the first
insert slot at the top of the Mix window on the Kick aux track,
and select the Signal Generator plug-in. In the second insert slot
on that same track, open the Expander/Gate plug-in. Now, while
holding down the Option/Alt key, click on the Signal Generator
plug-in in the KICK track insert slot and drag it over to the corresponding
insert slot on the SNARE track. This is a quick way to copy that
plug-in (and its settings) over to another track. Do the same for
the Expander/Gate plug-in.
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Digidesign's
Expander/Gate plug-in |
Next,
you'll want to create two sends on the original LOOP 1 track. Simply
click on one of the arrows in the Mix window
under the inserts section to select a send. For the first send,
select Bus 1; for the second, Bus 2. Don't forget to turn up the
volume on the send to 0 dB (try clicking on the volume fader of
the send while holding down Option/Alt; this makes the volume default
to 0 dB). In so doing, you're sending an audio signal from the
LOOP 1 track over to another track. Of course, now we have to select
a destination to receive that signal.
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Click
image to enlarge
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To do
this, open the Expander/Gate plug-in on the KICK track. Near the
top left of the plug-in you'll notice
a key icon; click on the rectangle to the right of that key and
select Bus 1. On the Expander/Gate plug-in on the SNARE track,
do the same except select Bus 2. Now, you've got an audio signal
from the LOOP 1 track going directly into the input of the Expander/Gate
plug-in for each track. Make sure that on both of the Expander/Gate
plug-ins — at the bottom where it says "External Key" — the button
is depressed and the key in the square next to it is illuminated.
Next, dial in the settings shown on the screen
shot to the right.
Tips for Dialing in the Plug-in Settings
You may be wondering how I came up with those settings. Well, I
pretty much played with the dials and listened back until I found
the settings I liked. That said, there are a few tips to keep
in mind when attempting to dial in the right settings in this
situation.
First, in the Signal Generator plug-in, the sine
wave setting works best for adding some sub bass boom to the kick
drum; for the snare, both the white and pink noise work. It just
depends on what sound you're looking for.
Another thing to keep in mind — especially with
the sine wave on the kick track — is to make sure the frequency
of the sine wave is in tune with the kick. The easiest way to do
this is to hit the Bypass button on the Expander/Gate plug-in so
you can constantly hear the sine wave. While the sine wave is humming,
tweak with the frequency knob until it sounds like it is in tune
with the bass drum.
Dialing in the right settings for the Key HPF
and Key LPF (High and Low Pass Filters, respectively) is definitely
the trickiest part of this exercise. First, try by setting the
volume on the Signal Generator plug-ins louder than you'll actually
want them. The reason for this is that, in tweaking the settings
— which, by the way, essentially tell the plug-in which frequencies
should open and close the gate — it makes it easier to hear the
Signal Generator and dial in the settings. Overall, this makes
it much simpler to make sure the right parts of the drum beat (kick
and snare parts in this example) are opening the gate. The main
trick here involves nailing the frequencies such that the kick
sound of the original loop opens the gate when you want the sine
wave to embellish the kick — same idea for the snare. Do some experimenting
and play around with the knobs; you're sure to find the right settings.
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